U kunt meerdere SWF-bestanden die ActionScript-bytecode in een pakket plaatsen en laden met behulp van zowel de Interpreter- als de AOT-modus (Ahead of Time).
Hoewel de code al meer gericht was op het OOP (objectgeoriënteerd programmeren), werd de code nog altijd naar ActionScript 1.0-bytecode gecompileerd, zodat de code nog compatibel was met Flash Player 6.
While this allowed for a more structured object-oriented programming approach, the code would still be compiled to ActionScript 1.0 bytecode, allowing it to be used on the preceding Flash Player 6 as well.
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Synonyms and analogies of "ActionScript-bytecode" in Dutch