This enables your compiler to see sections of code in the headers that are omitted in the Release build-for example, for drawing debug data within the game engine, logging debug messages and errors, erc.
이를 통해 컴파일러가 Release 빌드에서 생략된 헤더의 코드 섹션을 볼 수 있습니다. 게임 엔진의 디버그 데이터 그리기, 디버그 메시지 및 오류 로깅 등이 그 예입니다.
Debug data will be written to both files in the working directory
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