Even if, for example, you've applied the bitmap to the object's material's Diffuse map and used the Tiling settings to repeat it across the surface, Bitmap Select treats it as untiled (Tiling=1.0) for the purposes of selecting sub-objects.
예를 들어 오브젝트 재질의 분산 맵에 비트맵을 적용하고 타일링 설정을 사용하여 표면 간에 반복한 경우에도 비트맵 선택에서는 하위 오브젝트를 선택하기 위해 비트맵을 타일링되지 않은(타일링=1.0) 것으로 처리합니다.
You can also create a diffuse map by painting directly on the model.
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