In 2002, Microsoft released DirectX 9 with support for the use of much longer shader programs than before with pixel and vertex shader version 2.0.
2002'de Microsoft, piksel ve tepe gölgelendirici sürüm 2.0 ile öncekinden çok daha uzun gölgelendirici programlarının kullanımını destekleyen DirectX 9'u piyasaya sürdü.
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