Vertaling van "silk codec" in Chinees
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The SILK codec was a separate development branch from SVOPC and it has been under development for over 3 years.
SILK编解码器是一个与SVOPC独立的开发分支,并且已被开发超过3年。
On March 22, 2011 the Steam game platform started using the SILK codec for its integrated in-game and community voice chat Later in 14 April, in Team Fortress 2, the codec was implemented into the in-game voice chat.
2011年3月22日,Steam游戏平台开始将SILK编解码器用于其集成的游戏和社区语音聊天 之后的4月14日,在絕地要塞2(TF2)中,该编解码器被实现到游戏中的语音聊天中。
SILK is intended to be "lightweight and embeddable". Additionally, Skype has released Opus as an open-source codec, which integrates the SILK codec principles for voice transmission with the CELT codec principles for higher-quality audio transmissions, such as live music performances.
[69] 此外,Skype还发布了名为Opus 的开源编解码器。 Opus在人声方面使用了SILK编解码器的相关技术细节;在需要高质量声音传输的场合,例如现场音乐表演方面,继承了CELT 编解码器的相关技术原理。
On March 3, 2009 Skype Limited announced that the SILK codec will be available soon under a royalty free license to third-party software and hardware developers.
2009年3月3日,Skype有限公司宣布SILK编解码器将以買斷式授權面向第三方软件和硬件开发者。
The SILK codec is patented and licensed separately from the SILK SDK.
SILK编解码器拥有专利,并且SILK SDK有独立的许可协议。
On January 29, 2013 the updated to SteamPipe platform Gold Source started using the SILK codec for the in-game voice chat.
2013年1月29日,更新的SteamPipe平台GoldSrc引擎开始使用SILK编解码器用于游戏中语音聊天。