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下一个教程
下节教程
Everything discussed here will become second nature to you once you start making games and putting these concepts into practice. For now, don't worry about it too much, and go on to the next tutorial!
一旦开始制作游戏并将这些概念付诸实践,这里讨论的所有内容都将成为你的第二天性。现在,不要太担心,继续下一个教程
Go ahead and run the project. If you're satisfied with the results, continue to the next tutorial.
继续运行这个项目。如果您对结果感到满意,请继续下一个教程
Note: When scenes are small, the transition is instantaneous. However, if your scenes are more complex, they may take a noticeable amount of time to appear. To learn how to handle this, see the next tutorial: Background loading
注意:当场景较小时,过渡是瞬时的。但是,如果您的场景比较复杂,则可能需要花费相当长的时间才能显示出来。要了解如何处理此问题,请参阅下一个教程: 后台加载
In the next tutorial we will cover how to use Particles to take advantage of the GPU and move each fish around individually while still receiving the benefits of instancing.
下一个教程,我们将介绍如何使用:参考:'粒子<类_粒子>'来利用GPU,分别移动每条鱼,同时还能获得实例化的好处。
If you scroll down, the next tutorial video will appear on the screen.
如果你往下滑,下一段教学视频就会出现在屏幕上。
Go to the next tutorial step.
前进到下一步教学
This tutorial talked about "scenes and nodes", but so far there has been only one scene and one node! Don't worry, the next tutorial will expand on that...
这篇教程谈论了"场景和节点",但是目前为止,还只有 一个 场景和 一个 节点!别担心,下一篇教程将会展开讨论…
As introduced in the previous tutorial "Events", an event can be a phone call, an email, a fax message, etc. It can be either an incoming or outgoing event. The idea here is to learn how to prepare a campaign, which means create its detail events that will be sent later, as you will learn in the next tutorial.
正如本章引言"接收和发出事件"介绍的,一个事件可以是一通电话,一封电子邮件,一条传真信息等。它可以是接收事件也可以是发出事件。这里我们要学习的是如何准备一项活动,即创建该活动的详细事件,它们将在之后被发出,您将在下个教程中学习。
So as you perform the next tutorial, There are a few minor problems.
所以按你的教程执行了下,有几个小问题。
The next step will be to understand how to process this outgoing Event. We will learn how to do this in the next tutorial "How to Send Outgoing Events".
下一步就是理解如何处理这条发出事件。我们将在下节教程"发送发出事件"中学习。
Secondly, an Event can also "Follow Up" a Ticket, which is a record in the CRM all Events and documents related to the same subject. We will introduce it in the next tutorial.
其次,一个事件也可以"跟进"一个集合,集合被ERP5用于收集所有主题相关的事件。我们将在下一节介绍中看到。
The next tutorial will present staging resources.
下节教程将介绍分期资源。
The next tutorial will show how to use device local-only memory for better performance.
接下来的教程将介绍如何使用设备本地内存,以提升性能。
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Synoniemen voor the next tutorial in het Engels

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dungarees: denim pants with bib and shoulder straps
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