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オブジェクト制御部
対象制御部
A non-manipulated object control unit (116) controls the motion of a non-manipulated object.
A manipulated object control unit (112) controls the motion of a manipulated object according to the position information and posture information relating to the input device.
An object control unit (241) moves a target object so as to be synchronized with the rhythm of the music composition to be reproduced and displays the target object.
An operation object control unit (76) commands a first game character to move in response to an operation signal inputted through operating means according to motion control information including operation signal conditions associated with motions.
An operation object control unit (74a) changes a state of the first game character selected by the operation object selection unit (72) in a game space according to an operation signal inputted from the operation means.
[MEANS FOR SOLVING THE PROBLEMS] A game device, where an operation signal to operate a character displayed on a screen is input to proceed a game, is provided with a controller (1c) that has an acceleration sensor to detect acceleration in a predetermined direction, a GUI control unit (24) that controls a graphic user interface (344) for the display and operation of the game, and an object control unit (252) that makes the coordinate position of a ball change in accordance with input data calculated on the basis of the operation signal input from the controller (1c).
A game device includes: a plurality of displays (11) for displaying an object of an operation target for each of operators; a GUI control unit (24) arranged in any one of the screens of the displays (11) for controlling GUI (34) for performing display and the operation concerning each target object correlated to each of the operators; an object control unit (26a) for changing the coordinate position of the object in the 3D space according to the operation of the GUI (34); and a marking process unit (21) for displaying the coordinate position of a predetermined object other than the target object together the target object in the screen as markings (302 to 306) moving on a virtual plane in the 3D space according to control of the object control unit (26a).
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