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가까이로 포인터를
While specifying an end, move the pointer close to geometry; the line end will snap.
The selected entity is positioned as close as possible to the current pointer location while the rest of the assembly components stay connected to each other.
선택한 엔티티는 현재 포인터 위치에 최대한 가깝게 배치되고 나머지 어셈블리 컴포넌트는 서로 연결된 상태를 유지합니다.
Once you have resized the mouse pointer according to your liking, you can close the System Preference window. That's it.
원하는대로 마우스 포인터의 크기를 조정하면 시스템 환경 설정 창을 닫을 수 있습니다. 그게 전부 야.
To close the path, place the pointer over the first vertex and, when a closed circle icon appears next to the pointer, click the vertex.
패스를 닫으려면 첫 번째 정점 위에 포인터를 놓고 포인터 옆에 닫힌 원 아이콘이 나타나면 정점을 클릭합니다.
To close the path, release the mouse button when you return the pointer to the point at the beginning of the path.
Specify how close to an object (1 - 10 pixels) the pointer must be before you can select it.
객체를 선택하기 위해 필요한 포인터와 객체 사이의 거리(1-10픽셀)를 지정할 수 있습니다.
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