When multiple textures are attached to a FrameBuffer object, all of these textures must have the same dimensions, or initialization will fail.
Werden mehrere Texturen mit einem Framebuffer verbunden, müssen alle Texturen dieselbe Größe haben.
To be able to access the generated contents, a Graph::FrameBuffer object must refer to at least one proper Graph::ITexture object.
Um auf die berechneten Daten zugreifen zu können, muss das Graph::FrameBuffer-Objekt mit zumindest einem passenden Graph::ITexture-Objekt verknüpft werden.
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Removed the limit on the maximum number of OpenGL Framebuffer Objects.
In addition to the TextGeometry objects we also defined a Button as child node of the framebuffer camera.
Zusätzlich zu den TextGeometry-Objekten haben wir einen Button als Kindknoten der Framebuffer Kamera erstellt.
All objects visible to the camera of this view are rendered to the FrameBuffer. Note
Alle Objekte die für die Kamera deses Views sichtbar sind, werden in den FrameBuffer gerendert.
A Graph::FrameBuffer node represents the base object for off-screen rendering (render target).
Ein Graph::FrameBuffer Knoten stellt das Basisobjekt für Offscreen-Rendering zur Verfügung ("Render Target").
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Synonyms and analogies of "framebuffer object" in English